Flexible Survival [v2026-08-01]

Flexible Survival [v2026-08-01]
Overview:
Its storyline is based in a not-too-distant past of 2008, containing science fiction elements about a nanite-based virus outbreak and its mutation-inducing consequences. The game is based on roleplay and classic hack’n’slash combat, supporting both a web interface as well as a standard MU* telnet client.​

Thread Updated: 2026-08-03
Release Date: 2026-08-01
Developer: Nuku Valentines – Patreon 
Censored: No
Version: 2026-08-01
OS: Android
Language: English

Ren’Py version Changelog:

  • Fixed unimplemented NPC interactions crashing or leaving the location map stuck on screen by safely handling missing scene hooks and consistently restoring the location artwork. (David Silver)
  • Fixed heat-cycle transitions interrupting fast travel and other turn-driven actions, removed the visible default heat placeholder text, and preserved infection-specific heat effects with existing-save compatibility. (David Silver)
  • Fixed Angie’s catnip interaction crashing on the obsolete item-check helper, and corrected Feral Sea Dragoness and Smooth Collie heat-cycle code to use the registered infection-data interface. (David Silver)
  • Fixed successful standard enemy retaliation crashing on shared monster HP state, and repaired Lyall’s three-Ogre combat sequence so its win, loss, and flee results return to the encounter correctly. (David Silver)
  • Restored the Inform-defined Dry Plains enemy roster, including repair of empty encounter pools in existing saves and canonical Dry Plains registration for the conditional Horsemazon encounter. (David Silver)

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