Overview:
A Very Full House! It’s a game about love, seduction, and corruption, all centered around a MILF-y main character.
Do your best to take control of your household and keep everything under control, by any means necessary!
A Very Full House! It’s a game about love, seduction, and corruption, all centered around a MILF-y main character.
Do your best to take control of your household and keep everything under control, by any means necessary!
Thread Updated: 2024-12-19
Release Date: 2024-12-19
Developer: MetaMira
Censored: No
Version: 0.32.4
OS: Android
Language: English
- Adjusted triggers for Cheerleader watching TV in her underwear (now requires Arousal 50+ or having her teasing brothers)
- Added three new hand grabbing effects for the MCILF’s boob frames
- Added hands on/off animations for the new hand grabbing effects
- Added cumshot effects for the Firebrand’s model.
- Added cumshot calls for the Personlike class.
- Added cumshot effect to Nerd x Firebrand livingroom event.
- Added groping hand effects to many events.
- Added MiraLive2DView class to support frames that should all reference one “base” version. Updated all existing derivative frames.
- Updated the innate texture swap code so it functions with low performance mode.
- Added MiraAlphaDissolve as a wrapper class for Renpy’s AlphaDissolve, modifying functionality to be more convenient for texture swaps.
- Tidied up warps and layer settings for existing boob and butt frames. Reduced amount of clipping with panties during excessive booty jiggling.
- Fixed pushup bra straps clipping with arms and through many tops.
- Updated to Renpy 8.3.4.
- Downscaling renderer now properly scales textures regardless of screen resolution.
- Updated all of the MCILF’s facial elements (the emotion kind, not the cummy kind)
- Adjusted the MCILF’s ponytail hair colour to match the other sets a little better.
- Added exit_animation parameter for the MiraAnimation. If a string or MiraAnimation, this animation is played when the triggering animation is ended for any reason.
- Updated the Supporter Corruption Point hint App. Now divides all hints into their own screens.
- Added HintCollection and CorruptionHint classes to manage extra information in the corruption points app.
- Each Hint give a Corruption Point an easily readable name, a short hint sentence, and a flavour sentence when it is unlocked.
- Added full hint descriptions for all of the existing Corruption Points.
- Improved the phone crack art.
- Clickables that use a Live2D model now use a MiraLive2DView of the base model, rather than generating a unique one (and duplicating textures) every time an interaction is triggered.
- Clickables that use a Live2D model now have a base value of 1.0 instead of the (arbitrary) 0.8. screen position and height are currently automatically adjusted to old positioning values for now.
- Removed a (now) unnecessary Flatten() operation for Live2D based clickables, improving performance.
- All clickables now support being handed an xanch and yanch parameter, which sets xanchor and yanchor for those clickables. screen_position still represents the top left of the image (except for Live2D based Clickables)
- Live2D clickables (ClickablePerson and ClickableCrowdMember) now have a default yanchor of 1.0, anchoring them at their feet. Positions have been automatically adjusted to maintain old position values for now.
- Moved quick navigation buttons (save, load, auto, etc.) from the bottom middle to the bottom right of the screen to limit annoying accidental clicks.
- Added “bored” and “very_happy” expressions for the MCILF. Tweaked existing expression files to make better use of the new face assets.