Battlefuck Pit [v1.0.5] Download APK

Battlefuck Pit [v1.0.5] Download APK thumbnail
Overview:
An easy to control, 3D, fully animated battlefuck / sexfight / catfight game​

Thread Updated: 2026-04-17
Release Date: 2025-10-26
Developer: DNA – Patreon 
Censored: No
Version: 1.0.5
OS: Android
Language: English

v1.0.5

  • Some very important notes
    The most important change in this release is probably the fix for the performance bug that had been there since the beginning, which caused fps drops and the game to feel choppy overall, and especially affected less powerful devices. I have also managed to reduce the memory footprint and fix a few memory leaks. This is as good as it gets, folks. If it doesn’t run well on your device, please don’t purchase the Patreon version – it will not run any better, and there’s nothing I can do about it.

    You will also notice that the game version is 1.0.5.public. There never was a 1.0.5 before – so why this? Well, because this one’s actually a bit of a hybrid version. It’s based on v1.0, and has all the features in v1.0, however it also includes a bunch of fixes from 1.1, 1.2 and 1.3 that I backported to 1.0. This is slightly experimental, and I hope it doesn’t backfire. I’ve done a bit of testing and things seem in order and the game stable. But if it turns out that’s not the case, I will very likely revert the free version to v1.0 as it was published on Patreon. I’m not able to maintain multiple versions – it creates a lot of overhead. So please know that’s a possibility.

  • Actions:
    • action / animation modding is now available. Please reach out to me on Discord if you are interested in creating animation mods
    • defeat_standing_behind_fuck
    • post_defeat_straddling_fuck (this or defeat_cowgirl will randomly be used when the player selects Ride them post defeat)
    • standing_undress_downed_target_bottom
    • straddling_reverse_bearhug
    • straddling_escape_reverse_bearhug
    • straddling_reverse_bearhug_fuck
    • straddling_bearhug_fuck
    • straddling_escape_reverse_bearhug
    • straddling_reverse_bearhug_fuck_to_sitting_fuck
    • sitting_fuck
    • sitting_reverse_fuck
    • sitting_fuck_to_straddling_reverse_bearhug_fuck
    • sitting_to_missionary
    • standing_over_downed_target_to_straddling
    • standing_ball_punch
    • straddling_face_sit_genital_milking
    • straddling_bottom_to_sitting
    • kneeling_to_sitting
    • standing_bearhug_to_missionary_reverse_body_scissors
    • side_struggle_kiss
    • tribbing_top
    • standing_ankle_hold_to_tribbing_top
    • tribbing_top_target_to_dominant_low
    • straddling_face_sit_genital_milking target orgasm animations
    • kneeling_doggy_fuck
    • kneeling_doggy_hair_pull_fuck
    • prone_to_kneeling_doggy
    • standing_lock_up
    • improvements for other existing actions
    • more post defeat actions
  • Body types:
    • Anthro goat (Dora class)
    • Anthro deer (Alora class)
    • Anthro bear (Dasha class) body mesh remaster; added multiple wearables
    • Anthro horse (Rain class) body mesh remaster; added multiple wearables
  • Wearables and appearance:
    • improved character randomization with skin features and wearables
    • customizations for the sclera eye material
    • no iris option for eyes
    • garter belt
    • two new pairs of high heels
    • crowns (simple and Egyptian style)
    • stockings (cow hide pattern)
    • crop top
    • bathing suit (one piece, belly cutout, semi-revealing)
    • added opacity support to several wearables; note that opacity will glitch when equipped over surfaces that are very close together (this is a universal rendering issue and there is nothing I can do about it)
    • all materials now support emission (glow)
    • some of the default characters now come with out of the box outfits and appearance improvements. Note that if you use Update existing characters’ appearance under Options, in addition to copying their looks, any outfits you might have defined for older versions will be lost and replaced with the new default outfits
  • Stages / arenas:
    • bedroom (day / night variants)
    • modding for stages/arenas. You can create your own, using Blender and editing a bunch of files. An example arena mod is included for Windows (Oil pool). Please reach out to me on Discord for support, if you want to try to create one
  • Mechanics:
    • scenario support. Scenarios are a sort of minigames that you control from a spectator point of view. A scenario has a setting and a premise, and puts the player in the middle of an ongoing story that has the match itself as a way to decide its outcome. A scenario customizes the dialogue in order to make it relevant to its situation.
    • the scenario I came up with in order to design and showcase this new feature is called ‘Partner vs rival’. The premise is simple and very cliche – your partner and a rival are having a match to settle their differences because the rival has been hitting on you. As the spectator and the object of the dispute, you can influence the match by picking what you say during the match. There are a number of options you can choose while you watch. You can trigger these any time you want, but there will be a 10s cooldown afterwards. Not all choices might be available at all times. E.g. some depend on the trust you have with either characters. Say the wrong thing (e.g. cheer for the rival, which damages trust), and you will quickly lose the option to tell your partner what strategy to adopt. The mechanics should be intuitive enough, mostly. Cheering for one of the opponents will give them an effort boost and increased trust, but will irritate the other (their anger will go up), causing them to lose trust with you. Taunting an opponent messes up their current effort level, but increases their anger and affects their trust. Likewise, asking one to humiliate the other will damage trust with the other. Trust with the partner is lost a lot quicker than with the rival. Avoid spamming cheers, unless you want to get the opponent increasingly angry (which gives them an effort boost over some time before their anger fades). Also note that the effects of your choice only take effect after you have finished speaking, and not immediately. I have tried balancing it as much as possible, however it’s possible some things might still need adjustments. Please don’t hesitate to offer feedback
    • improvements to the effort bar
    • lowered player stamina consumption while making a choice
    • lowered willpower impact on stamina recovery rate, and added a base stamina recovery rate (in addition to the character stamina recovery stat) that is difficulty level dependent and varies between PC / NPC
    • refined effort controls:
      • the bar becomes available only after an action starts, not at the end of the previous one
      • the opponent is no longer able to do surprise effort increases in the final split second before the end of the action
      • clearer action outcomes
      • fixed an inconsistency where the winner of an action could be reassigned when the list of choices was shown, due to erroneously recalculating the effort and including any modifiers from the current actions (such as weight penalties)
      • removed the flashing due to being slightly confusing; fixes to the effort increase algorithm for NPCs. Previously the algorithm didn’t consider anger and any modifiers pertaining to the action (such as weight penalties)
      • the equal effort (center) marker turns into a range when the action requires the effort to be outside an ‘equal’ range for one of the characters to win the action
      • the effort bar will now show a warning if surprise reversals are possible during the current action, and advise you to keep the effort up
      • show a message when a reversal happens
      • the effort bar will not show during reversals where the new actions offers no choices for either of the opponents
      • characters will have a ^ next to their effort value (e.g. 7.5^) for as long as their anger is larger than 0
    • revised anger mechanics:
      • anger changes due to an action are now calculated as soon as the action starts, not at the end (this fixes some hidden inaccuracies / surprises in calculating the effort / outcome for that particular action)
      • contests, transitions / actions with no obvious damage inflicted generate no anger (inconsistencies present before)
      • being on the receiving end generates anger (random value in a given range). This has been present, but has now been tuned, and now only occurs if being the target for at least two consecutive actions. On its own, this one tends to accumulates slower and subsides quickly as soon as the tables are turned
      • humiliation actions will generate additional anger for the target. Actions that are humiliating: obviously humiliating actions as well as very dominant / brazen actions or actions where the target can be seen as helpless and taking damage (e.g. face sitting, face fucking, tit fucking, face / breast slapping when not part of an ongoing contest, behind / prone / doggy fucking, ankle hold foot rubs, painful genital attacks, reverse fucking, breast smothering, breast mauling, genital milking, groin busting)
      • humiliation actions will also decrease actor anger
      • player anger decrease per turn is now difficulty level dependent (before, always anger decreased slower for the player)
      • failed actions generate no anger
  • Other:
    • any character displayed anywhere across the UI can be saved by moving the mouse cursor on top and pressing Shift+Right click (Windows), or by a 4s long-touch (Android). There is a brief flash on the character to confirm that it has been saved. It will automatically be named ‘Saved #####’, and you will find it in the list. You then can edit and rename it as desired. Note that if for some reason you decide to save the character showing in the character selection screen, it will only show up in the list when you next return to that screen
    • export file functionality now available in the File Manager on Android. You can select a file and export it to a device folder of your choice. This can be used e.g. to transfer a character .json file outside the game
    • improvements to the dialogue system
    • pronouns can now be set and are a requirement for characters, since they are needed e.g. during scenarios when dialogue is created at runtime (default is they/them/their); as such menu choices can now finally say “Milk him” / “Milk his cock” rather than the previous generic “Milk them” / “Milk their cock”
    • character eye tracking. Characters will try to always keep one another in view, and look each other in the eyes
    • various UI/UX improvements
  • Fixes

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Battlefuck Pit [v1.0.5] Download APK

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