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What if you woke up in the middle of the desert without any clue as to what you are, and much less where you are?
You find yourself lost in the world with no place to go, are the ones you meet friend… or foe?
A sense of hatred, disgust, and hostility engulfs the land they call Asteraoth.
How you tackle this situation is up to you.
In a place where choices will lead to a different destiny, will you face your fears?
Thread Updated: 2025-04-28
Release Date: 2025-04-25
Developer: Chrys Patreon
Censored: No
Version: 1.6.1
OS: Android
Language: English
- Mobile major fixes!
Addressed (hopefully) all the crashes.
Major thanks to angel T for helping me out on this, not only lead me in the right direction, hit the park.
And it also might provide a why this issue was going under the radar as “get a better phone type of issue”.
If you want the technicals in TL;DR:
Issues with the 8K map:
Ren’Py decodes the PNG/JPG → a 235 MB raw RGBA buffer in the native heap.
SDL hands it to the GPU → another 235 MB in the graphics heap (often physically the same RAM, but tracked separately).
Loaded 5-6 overlays → > 1 GB total resident memory. (MINIMUM!)
Android’s low-memory-killer saw the process exceed its budget (heap + graphics) and killed it.
Phones don’t swap this out to “virtual memory” on disk the way PCs do, once I blew past the per-process allowance the OS simply terminates the game. I assumed the phones were having issues with the image being 50MB, which was then proved wrong in future updates.
Until I found out and extreme majority of phones just have a buffer big enough for 4K RGBA Textures.
(Half the size of that map, but newer phones could offload it to ram without issues!)
- Fixed Gallery name changing on the main menu not working properly.
- Fixed a crash that affected first time users entering the gallery.
- Fixed an issue with “Rainwell’s Special Experiment…” where the quest would fail to end and cause issues with the Quests within the HUB.
- Fixed missing image.
- Fixed grammar mistakes.