Overview:
Hero’s Advent is a romance-fantasy visual novel set in another world.
Suddenly pulled into a new dimension, you’re transformed into a furry. Upon waking up, you met Alisa the rabbit, who told you this world was in grave danger and that only you could free the land from the Evil King’s grasp.
Your journey starts at a humble homestead in the middle of the forest. After staying for about one week in the new world, you slowly grew more accustomed to life in this strange world. Alas, as much as you wanted to stay, your time grew short. Max the Mercenary was called to assist you in your journey of becoming the prophesized Hero. Throughout your journey, you will meet others who can help you along the way.
Develop your relationship with them. Train hard everyday. Uncover secrets that lies before you. The path ahead is yours to set. Will you free the land from its curse or become its new tyrant? You decide.
Thread Updated: 2024-12-02
Release Date: 2024-11-09
Developer: Platier Patreon
Censored: No
Version: 1.27 Public
OS: Android
Language: English
As for Public Update, it’s Day 14 aftermath update! With things going south, what’s going to happen to our protagonist? You’ll find out here with this new update. It’s going to have different interactions depends on your partner of choice and the choices you made throughout the game. There are a lot of thing too, such as:
- The music jukebox is added, with music and ambience tracks (no sfx), it’s accessible on the main menu (like the gallery)
- Battle system
- Actors taking damage (or healing) will now have visual effect (flash red/green)
- Status effects is clarified better (eg. passive buff that stacks over time like Alex’s Harmonizer or Ray’s Haste)
- More sound effects added to skills and status (but not all yet)
- Some negative status like Burn, Freeze, Nether infection, Linus’ Absorption, now has a “status effect color” that gets applied to the target, and will remain until the status wears off (There is an issue where the color will be replaced if a new effect is applied on top of the previous – Eg. Getting burned then frozen will end up with Frozen’s color)
- Husbandos’ stats will scale with Love, Friendship and Corruption.
- Actors afflicted with Stun and Frozen (and KO also, but that goes without saying) will not be able to take action for that turn.
- Some skills will now inflict status effects. namely: bashing skills (Tackle, Skull basher) cause Stun ice skills (Max’s) causes Freeze fire skills (Ray’s) causes burn and burn can stack, adding more duration and damage. We will continue to work on this in the future, so stay tuned!
- Inventory system
- Added inventory screen that’s mostly cosmetic right now, but does reflect the items you obtain during the game (not complete yet)
- Keybinds
- Screenshot key is changed from S to Shift+S
- Stat board key is changed from L to S
- Inventory screen is bound to I (eye)
- Story-related
- Tweaked Max’s emotes from prologue to day 7 so he’s a bit more expressive
- Remedied a story inconsistency on Kody day 4 (on Max and Ray’s day 5, and on Alex day 4, Alex is made aware of Dave’s phone and obtains it to further his Crystal Communicator prototype which is given to the whole team on day 8 — but Dave never showed Alex the phone on Kody day 4)
- Added more of the new music to battle system and some part of the game, but not fully replaced yet
- Misc.
- A lot of code cleanup that’s not really worth showing or easy to show, but will help with dev environment
- Replaced deprecated/outdated ren’py functions with modern alternatives (like replacing im.Scale(img, w, h) with Transform(img, size=(w,h),fit=”contain”) )
- Translated more of the game into Vietnamese (still at day 1 so far – progress is really slow on that )
- Stat screen and inventory screen are accessible from the quick menu on mobile
- Stat screen will now reflect Dave’s Out-of-combat and Mid-combat stats separately (going in combat will show his active stats during it, and going out of combat will show the out-of-combat version) mid-combat stat will show his currently equipped weapon and its stats