Lily’s Lewd Quest! [Version 13]

Lily’s Lewd Quest! [Version 13]
Overview:
Turn Based Erotic Combat game centered around corruption
Formerly know as The Worst Witch Will Find a Way!​

Thread Updated: 2026-08-22
Release Date: 2026-08-21
Developer: GoodNutGames – Patreon 
Censored: No
Version: 13
OS: Android
Language: English

v13

— NEW NSFW CONTENT —
* 3 NEW DUNGEON EVENTS (14 new animations) — Question-Mark nodes on thedungeon map lead to scripted scenes with dialogue, choices, and unique animations:
– “Break Time” — Lily + Goblin (Dungeon 1) — 5 animations
– “Toll Negotiations” — Lily + Imp (Dungeon 2) — 5 animations
– “Cave Paizuri” — Lily + Wolfman (Dungeon 2) — 4 animations
The second row of every dungeon map is always event nodes, so the new content is easy to find. Events are replayable from the Gallery under the new Scenes entries (“Dungeon 1” / “Dungeon 2”).
* ANIMATED CUT-INS — They fire as Lily’s tension climbs: getting worked up at 70%, fully aroused (!!!) at 100%, and a climax cut in.
* DYNAMIC BATTLE CAMERA — grab sequences, Lean Ins, and enemy lewd attacks now play under their own camera angles instead of the fixed combat view, with the camera returning smoothly when the action ends. Fluid effects now aim themselves correctly no matter the pose.

— GAMEPLAY CHANGES —
* TENSION & STUN REWORK — stun hearts are gone. Tension is now the only path to a stun: reaching 100 “arms” a character (the meter reads !!!), and the NEXT sexual act finishes them. Lily can never be tipped by her own actions — but an armed enemy can be tipped by ANYTHING, including its own lewd attacks. Both sides can even go down at once. Getting grabbed while armed skips straight to the finale.
* MASTURBATE REWORK — it now builds tension and can arm Lily, and when she’s already at !!! it becomes her release valve: the cast plays out, the climax cut-in fires, and her tension resets to 0.
* NEW BATTLE TUTORIAL — the old slideshow is replaced by a fully scripted first battle that teaches attacking, defending, disrupting an enemy’s PowerUp, Charm, the grabbed phase, tension arming and release, and magic — all inside a real fight. Skippable at any time (hold ESC or the on-screen button).
* DUNGEON 2 now unlocks as soon as the battle tutorial is complete (previously required beating Dungeon 1’s boss).

— QUALITY OF LIFE —
* SETTINGS MENU — new from the main menu: Easy Mode (replaces the bullet-hell dodging with a simple arrow minigame) and, on Android, a left/right touch-side option.
* ANDROID TOUCH CONTROLS — an on-screen joystick for dodge sequences and edge-pinned buttons for the arrow minigame, both positioned for your chosen hand.
* DUNGEON MAP — scroll the whole map freely (hold W/S or click-drag to look ahead), and a new Abandon Run button lets you cash out of a run early (gold is reduced, same as a defeat).
* BATTLE UI OVERHAUL — new stylized menu buttons with hand-drawn word art, a radial energy crystal, heart-shaped tension meters with animated fluid for both Lily and the enemy, smoother health/mana bars, animated menu transitions, and the HUD now fades out of the way during dodge sequences.
* MAIN MENU — new Steam wishlist button. Wishlist the game if you haven’t!

— VISUALS & OTHER —
* ALL THREE AREAS VISUALLY REWORKED — a new hand-built lighting system gives every location a full glow-up:
– Dungeon 1’s forest: new trees, grass, warm sunlight, soft shadows
– Town 1: complete color pass, new decorations, fountain and waterfall
– Dungeon 2’s mine: lantern light pools, glowing crystals, cave mood
* CHARACTER “POP” — characters are now color-graded separately from the background so they stand out, with improved anti-aliasing.
* FIXES — defeated enemies no longer snap to the wrong idle spot; cut-ins no longer black-screen on some older Android devices; arrow minigame layout fix; assorted menu input fixes.

 

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