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Multiic is a picturesque city nestled at the foot of mighty mountains that have witnessed both greatness and downfall, stretching all the way to the sea shores. Here, the steel gazes of modern skyscrapers are often directed downward—to the weary streets, with their secrets and the romance of decadence.
The main character arrives here and meets his neighbors Josephine, Dina, Laura, and Fiona.
An internet connection is recommended for gameplay, as it is necessary for chatbot functionality. Without a network connection, the game operates in offline mode.
I hope you enjoy it. Happy gaming!
Thread Updated: 2025-06-05
Release Date: 2025-06-05
Developer: Stvoler Patreon
Censored: No
Version: 0.4.81
OS: Android
Language: English, Russian
0.4.81: local speech recognition, Dina, log editing, openrouter, bugfix
→ log: editing and deleting entries, button for quick scroll to bottom, when opening the log the latest entries are always visible
→ added support for openrouter. free models: qwen/qwen3-30b-a3b:free, tngtech/deepseek-r1t-chimera:free, meta-llama/llama-4-scout:free, meta-llama/llama-4-maverick:free, deepseek/deepseek-chat:free, deepseek/deepseek-chat-v3-0324:free
→ Dina: new images, start locations changed, now u can give her cunnilingus, squeeze her breasts, + images of blowjob
→ added models: claude-sonnet-4, claude-opus-4, claude-3-5-haiku-20241022, command-r7b-12-2024, gpt-4.1-mini; deprecated gpt-4-0613, gpt-4o-mini and gpt-3.5-turbo (16k version remains)
→ local speech recognition model (windows, linux)
→ now speech recognition settings are saved; at game start it launches the chosen solution (browser/local)
→ internal ru proxy: lv proxy server added (Latvia)
→ default local model is now deepcogito_cogito-v1-preview-qwen-14B-Q4_K_M, the list of recommended models has been updated
→ fixed location behavior: now a random one from the saved set is chosen instead of the first
→ fixed ui-ux animations and minor interface bugs
→ koboldcpp updated to version 1.92.1
→ now for windows, if u have a cuda 12 gpu u can put koboldcpp_cu12.exe into resources/koboldcpp (it will be slightly faster); the game will use it instead of standard koboldcpp.exe
→ default context trimming for local models increased to 9900 characters
→ changed the passwords for base, person, visionary