Ravager [v6.0.2]

Ravager [v6.0.2]
Overview:
We all know the story: Hero emerges from humble beginnings, slays the tyrannical dragon, and ushers in a new era of peace and prosperity. But here, it’s the other way around. Ravager is a game where you play a young dragon, determined to reclaim their birthright. To do so, you will need to build your power, ally with dark forces, evade justice, and whet your bestial appetites. The game currently spans the first four acts of the story: from your birth to your assault on the capital. It has a nonlinear plot, with many significant choices to make (and fun to have) along the way.​

Thread Updated: 2026-10-01
Release Date: 2026-09-27
Developer: 4MinuteWarning – Patreon 
Censored: No
Version: 6.0.2
OS: Android
Language: English

Enhancements

  • Chanwe’s “Revelation” scene has had its visual and audio direction improved.
  • The dragon’s voice lines, where they repeat, have been more evenly distributed across the code.
  • Eburon’s Paling sequence in ActVI will use its new expanded suite.
  • Interactions with killtoy Maelys will use her new Severance suite.
  • Malagar’s escalation sequence in Act VI will make full use of his expanded music suite.
  • Grading on the art for Marie-Anne’s “Down On The Farm” scene has been improved.
  • Marie-Anne and Mina’s “Sharing Is Caring” scene has had its audio enhanced (collab with Greyscale).
  • Mina’s “Stand and Deliver” scene has had its audio enhanced (collab with Greyscale).
  • Mina’s “Looted Goods” scene has had its audio enhanced (collab with Greyscale).
  • Mina’s “Sweetened Deal” scene has had its audio enhanced (collab with Greyscale).
  • Mina’s “Forcible Renegotiation” scene has had its audio enhanced (collab with Grey
  • scale).
  • Mina’s “Liquid Assets” scene has had its audio enhanced (collab with Greyscale).Mina’s “Bed of Riches” scene has had its audio enhanced (collab with Greyscale).
  • Mina’s “Back Alley Deal” scene has had its audio enhanced (collab with Greyscale).
  • Mother’s interactions are gated behind first finding out their name.
  • Act VI can now be accessed whilst playing in Streamer Mode (HereToHelp).
  • The Preferences menu has been improved for all devices. No more needless scrolling! (HereToHelp)
  • Alt text describing the UI change for screen readers has been added to the Goofy dream (HereToHelp).
  • Our code for handling messy character animations has been improved (Katzenwiese).
  • Side portraits now automatically crop away any transparent pixels (Katzenwiese).
  • Scene names have been updated for extra clarity and character.
  • The display order of scenes in the Gallery has been made more intuitive.
  • Guidance hints for scenes in the Gallery have been made clearer.
  • Game credits have been updated.

Fixes

  • You cannot ask harem members to become your queen if you are already betrothed to someone else.
  • Adeline cannot be asked about the health of her child if she is not pregnant.
  • The art in Chia’s “Maid To Be Broken” scene will not have sprites drawn on top of it.
  • Chia’s “Maid To Order” scene will not offer multiple seemingly-identical commands to undress.
  • If Enid was never retained, she does not appear in the hatchery after Marie-Anne’s visit.
  • Killing your kobolds for allowing Heloïse to escape requires Gore to be enabled.
  • Heloise will not discuss Adeline’s free status if the princess is a selkie.
  • Issa will recognise being named after Grokkan or Kralak if you capitalise their names.
  • Repeatedly visiting Issa during Act VI will not result in the palace theme playing over his own.
  • If Maelys is serving as your knight or killtoy, she will have a cameo outside your chamber if you subsequently promote Naho.
  • Fixed a rare circumstance where Malice would not derive a disposition from her upbringing if you had an unusual choice of consort.
  • The art in Marie-Anne’s “Free Cowgirl” scene has been retouched.
  • Mina’s voice lines at the end of her “Liquid Assets” scene will play for all routes through the scene.
  • Many instances of Mina’s nonverbal sound effects will now play correctly; they were previously silent.
  • Visiting Mina in Breaker’s chamber repeatedly on the same day will not cause her to be ejected from the HR process.
  • Promoting Naho during Act VI will not subsequently play the confrontation scene as though she was promoted during Act V.
  • Naho’s Act VI scenes will use her pregnant art, where applicable.
  • If you sent them immediately to Breaker, Sabetha and Inej will not have their initial standard interaction afterwards.
  • Sabetha and Inej’s lines during their Act V pregnancy talk will appear with speakers’ names.
  • Sabetha and Inej’s offspring will not appear during visits to the hatchery if they have been laid, but not yet hatched.
  • Valzira will not appear with a bump during her “Payback” scene if she has not been established as the naga’s carrier.
  • If a naga was not born, Valzira will not talk about them whilst in the palace dungeons.
  • If your first visit to the hatchery is in Act VI, you will not be told that your clutch has grown since your last visit.
  • The Act VI Reconquest will not softlock or crash if every territory has been assigned and you still have surplus forces left.
  • The cataclysm ambience will not keep playing after the end of the Act VI Paling adventure.
  • The Act VI Breeding Tax crowd ambience will not keep playing after the scene has ended.
  • The “On Second Thought” achievement can be earned in all cases where one pregnant elf dies, but another pregnant elf lives.
  • …and everything found during playtesting. Thank you, playtesters!

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