Saintly Corruption [v0.11]

Saintly Corruption [v0.11]
Overview:
Saintly Corruption is a turn-based erotic RPG set in a grimdark sci-fi universe.
The distant future is dark, cruel, and terminally horny.

Guided by faith and duty, Eliana answers a distress signal from an ancient voidship.
By the time she arrives, its clergy have been slaughtered, its captain has sealed himself away on the bridge,
and the lower decks have descended into rebellion, depravity, and open heresy.

No one else is willing or sufficiently armed to restore order,
so Eliana takes it upon herself to cleanse the vessel.

She will carve through the guilty, pass judgment upon the doubtful,
and drag the ship back into the light one blood-soaked deck at a time.

But every victory leaves a mark. Every compromise makes the next one easier.
Every temptation offers another excuse to stray from the righteous path.

Can Eliana carry the light of faith to the very end?
Or will the darkness aboard the ship find its way inside her first?

Thread Updated: 2026-08-24
Release Date: 2026-08-24
Developer: LUMMI Patreon
Censored: No
Version: 0.11
OS: Android
Language: English

v0.11

Gameplay:

  • Added hidden false bosses and a system for detecting the real boss.
  • Added different robber encounters depending on perks.

Combat system and enemies:

  • Added an enemy intent system: their planned next action is now shown on their card.
  • Added new enemy actions: “Watch” and “Talk.”
  • Implemented separate AI for each enemy, taking arousal, desires, and preferences into account.
  • Added unique behavior rules for the story bandit and bosses.
  • The card of the currently acting enemy is now highlighted.
  • Reworked counterattacks, defense, hit logic, and the combat lifecycle. Counterattacks are now limited to physical attacks and are blocked while stunned or orgasming.
  • Reworked exhaustion for important enemies and how battle outcomes are determined.
  • Reworked how actions are shown in the combat log.

Adult event system:

  • Enemies now have individual preferences and scene selection weights.
  • Desire now persists between transitions inside an event.
  • Fixed desire sources for attacks.
  • Added desire recovery after sleep, taking corruption into account.
  • Reworked thresholds for moving from teasing/groping into full scenes.
  • Improved character positioning, image layering, and climax animations.
  • Fixed cleanup of visual states after defeat and after scenes end.
  • Fixed virginity, clothing, and post-scene trace states.

Perks and skills:

  • Completely reworked the perk tree screen.
  • Added perk learning by holding the button.
  • Added highlighting for available perks, ranks, connections, and control hints.
  • Renamed the Intuition tree to Exploration and reworked it.
  • Added a new Zeal tree with holy attacks, counterattacks, trials, and final skills.
  • Added a Punishment tree with submission, control, and sadism branches.
  • Added a Charm tree with arousal, manipulation, worship, and damage skills.
  • Reworked the Discipline tree and resource conversion skills.
  • Added perks for the enemy “Watch” and “Talk” actions.
  • Added Hallowed Instinct, which reveals rooms and encounter information.
  • Removed the outdated combat specialization trees and Physical Conditioning.
  • Fixed requirements, prices, skill replacements, and duplicated menu entries.
  • Rebalanced stat bonuses, resistances, recovery, and desire suppression.
  • Updated perk names, descriptions, and icons.

Exploration and progression:

  • Moved the exploration map to a separate interactive screen.
  • Rooms now have their own icons, visited states, and completion states.
  • The current room is highlighted with a pulsing animation.
  • Hidden boss rooms are not shown until discovered.
  • Tooltips now show information about possible enemies.
  • Room encounters are now prepared in advance.
  • Rebalanced expedition length, number of rooms, and enemy counts.
  • Enemy count now takes heresy level into account without creating infinite heresy growth.
  • Rebalanced daily heresy growth and the effect of cleansing locations.
  • Changed level completion rewards and gained experience.
  • Reworked fatigue, rest, sleep, and retreat after defeat.
  • Cleansing a location now advances the time of day.

Interface and usability:

  • Added heroine corruption to the stats screen.
  • Added configurable UI text sizes.
  • Improved tooltips for stats, requirements, and combat effects.
  • Added diamond-shaped action menus in church, investigation, and other scenes.
  • Reworked enemy cards and visual highlighting of the selected target.
  • Improved grouping of messages by action.
  • Fixed message block height and scrolling in long dialogues.
  • Improved touch controls and perk tree scrolling on mobile.
  • Added Android app icons.
  • Synchronized German, Spanish, and French translations.
  • Added new event, skill, perk, combat message, and interface texts.
  • Fixed missing localization keys and incorrect speaker names.

Fixes and balance:

  • Fixed critical crashes during combat and events.
  • Fixed transitions after victory, defeat, and killing the last enemy.
  • Fixed fatigue and resource recovery after sleep.
  • Rebalanced heroine and enemy stats.
  • Reworked the weights of physical, defensive, and sexual enemy actions.
  • Fixed negative action rolls and incorrect healing from defense.
  • Fixed stamina-saving and desire-suppression perks.
  • Fixed church event results and heresy changes.
  • Improved compatibility with old skill saves and previous settings.
  • Added expanded automatic testing for combat, perks, progression, and events.

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