The Demon Lord’s Lover is a roguelite rpg and adult dating sim. Explore the demon lord’s dungeon, battle enemies in turn-based, grid-based tactical combat, and get to know a colorful cast of characters, including Paila the seamstress, Miran the mage, Viola the knight, Torne the shopkeeper, Nanako the idol/jav actress, Yuu the fighter, and Seri The Demon Lord (and childhood friend).
Thread Updated: 2026-04-26
Release Date: 2026-04-26
Developer: ayumu98 – Patreon
Censored: No
Version: 0.16.52
OS: Android
Language: English
v0.16.52
* New WIP OST
* New sound effects
* New CGs: Viola stretching, Viola stretching you, Viola missionary, Kira oral, Kira breasts, Kira breasts 2
* New/updated character classes and signature items: Kendoka V2 + Shinai, Occultist V2 + Rosary, Gardener V2 + Watering Can, Baseball Club Member + Bat, Bathhouse Regular + Towel, Nature Photographer + Camera
* New moves: Arc Attack, Arc Shot, Dash, Dive, Diving Lunge, Force Strike, Microadjustment, Power Attack, Power Lunge, Power Shot, Power Spin, Quick Spin, Skewer
* New tomes: Destruction Beam, Entangling Vines, Explosion V2, Fire Cone, Fire Nova, Fire Strike, Ice Floor, Ice Strike, Poison Ivy, Propagate, Redirect Fire, Reeds, Thunderbolt, Tidal Step, Trees, Wall Burst, Wave Crash
* New potions: Potion of Steam, Potion of Poison Gas
* New scrolls: Scroll of Skill, Scroll of Repeat
* New feats: Big Flames, Brace, Carom, Conductor, Figure Skater, Flame Dash, Heat Mirage, Homing Projectiles, Jet Nozzle, Knight’s Formation, Long Distance Runner, Move During Lag, Phasing Cone, Precision, Reload on Move, Rush Out, Shower Nozzle, Slip In, Sprinter, Wide Blast
* New armors: Gi, Raincoat, Dragonscale
* New weapon enchantments: Fire, Ice, Lightning, Phasing, Piercing, Speed, Weight, Avarice
* New armor enchantments: Lightning
* New quests: Bandit Quest V2 (I meant to release this in 0.15 but I forgot to flip the feature flag)
* New rooms: Scroll of Skill vaults
* New monsters: Skeleton Swordsman, Fallen Archer, Fallen Druid, Fallen Gunner, Fallen Berserker, Kobold Assassin, Wasp Hive, Wasp
* New objects: Puddles, Ice Shards
* Dojo teaches both feats and moves
* Monsters, feats, moves, and tomes have rarities
* Customizable companion AI routines (1st pass) and abilities
* “Smart” monster AI (incl. humans) considers backstab damage, knockback over spikes, etc.
* Monsters follow up/down staircases
* Equipping feats takes a turn
* Ice blocks leave behind puddles
* Plant monsters and objects grow when drenched
* Gain sliding status on ice floors
* Projectiles collide
* Electric attacks extend to connected tiles with water/metal on them
* Option to get lent items back (e.g. from Paila, Kira)
* Item prices are randomized per session
* Replace “Have join” option with “Quests together”
* Force going back with Miran and Viola on their respective quests
* Rebalanced moves/tomes
* Hammer has 1 startup (vs 1 lag)
* Guns start loaded
* Guns reload on rest. Guns don’t grant Reload (move)
* Some statuses (e.g. knockdown, immobilized, sleeping, frozen) cancel startup
* Merged Immobilized and Stunned statuses
* Gas obstacles displace gas upon being placed/pushed
* Frozen monsters are immune to most moves
* Some Fallen monsters and Skeletons have Power Attack, Power Lunge, Power Shot, etc.
* Plant monsters have 1 knockback resist
* Poison resets consecutive rest counter
* Tuned evening/night lighting
* Grent’s shop resets in morning only
* Monsters flash white on teleport
* Fill in non-room areas which are only reachable w/ diagonal moves
* Mouse controls: left click tile to move/attack (similar to Pixel Dungeon), left click self to rest/do context action, right click to examine
* Gamepad controls V2: left stick to aim + A to move/attack, D-pad to just move, RB opens radial hotkey menu
* Standardize stat strings (e.g. “10 damage, 5 range, knocks down”, “next level: +2 damage”) w/ intention to reduce bugs related to stats/descs going out of sync
* “You are frozen! (x turns remaining)” logs
* “(x ammo|charges remaining)” logs
* Scrolling credits page
* Import/export saves
* Remember cursor location for most menus (e.g. items)
* Directional sharp/blunt attack animations for spear, dagger, bow, blowgun, bayonet, fist, revolver, rifle, musket
* 2nd button row on desktop w/ buttons for Party, Locations, Settings, (Game) Menu
* Auto-chop trees, auto-break breakable objects, auto-bat battable projectiles when moving into them
* Startup status blinking animation
* “A new version is available!” prompt
* Cache monster stats, weapon stats
* Use bitflags in various places
* Use 1D arrays over 2D arrays where possible for better cache locality
* Zero alloc enumerators where possible
* Tile info cache
* [Save performance] Don’t save monster field of visions, just regenerate them post-load
* “Smart” monster AI considers allies when using lunge attack
* Context action text word wraps (important on Android)
* Water monsters don’t spawn on bridges
* Hostile NPCs remain hostile after exiting and re-entering floor
* Fire trap doesn’t say “Something catches fire” if nothing catches fire (e.g. if all reeds have been pre-burned)
* Fix compression artifacts on some CGs
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